Well, the holidays prettymuch whooped us, as far as having the time and inclination to gather for game. Not only that, but the last session before Christmas (which doubled as a gift exchange for both the G1G and our Alpha testing group) and the first session back after the holidays (on January 15th) were basically big gab-a-thons where we got absolutely ZERO gaming done. To their credit, though, the G1G decided, of their own accord, that they wanted to return to a weekly play schedule (rather than every-other-week.) Every game suffers its setbacks (like unexpected cancellations due to someone’s roomate having a “superior liver” resulting in painful hangovers LOL) but as of Saturday the 29th, all my Grrls were at the table and rarin’ to go.
If you recall, previously, the G1G began a campaign I refer to as “The Count’s Carnival.” The original intent was that they embrace the idea of collecting monsters and try to win the prize that the Count has offered, but they “went east,” so to say, and decided instead that the collection of monsters was immoral, and the Count must be evil for endorsing it. They then proceeded to attack and destroy the nearest caravan, which happened to belong to Mommy Fortuna. (Thank-you, Peter S. Beagle, for such a memorable character! Side note: my inclusion of a character named “Mommy Fortuna” resulted in all five of us re-watching — or watching for the very first time! — The Last Unicorn, since two of us owned copies.)
Mommy Fortuna wasn’t with the travelling caravan (no, no!) There were, however, many Roustabouts. In the first encounter, the party slew 3 of them rescuing their 4th member from being sold to the Carnies, and in the second they pummelled the a skeleton crew who stood guard over the supper hour. One of them got away, but the party ignored him and turned their attention to freeing the monsters caged in the carnival carts. Unbeknownst to them, the majority of the carts contained smuggled people (elves, dwarves, humans, and the like,) magically disguised as monsters, but some of the carts contained the real thing! In the end, the party freed all the slaves, and slew all the monsters, including my wonderful Solo Mummy, who they destroyed with a single casting of “turn undead” so they could slam the cage closed again, and then they torched the cart! (This proves I’m a bit of a n00b DM — why didn’t I think of that? — but it makes me proud of my Grrls :-)! ) After all this skirmishing, they were drenched in blood and sweat and smeared with dust, so they opted to return to the inn, take some hot baths, catch some zzz’s, and replace their broken weapons and missing armor. Instead of a good night’s sleep, though, they were interrupted by a demon-summoning ritual.
That all happened before Christmas.
In our most recent encounter, letting that one Roustabout go at the cage site came back to bite them in the butts, since he gathered up a bunch of his buddies for some payback.
We had a really great time, though we were all a little rusty after such a long hiatus, though KelsE continues to take diligent notes on game events, and draw gorgeous character portraits.
In the end all the Roustabouts fell, cinematic slaughtering was described, much blood was spilt, many ones were rolled, and vast amounts of XP were awarded.
KelsA and KelsE promised to get together and type out the story of the adventure so far. I’m eager to read it, and will be posting it here when I get it!
Next week we get to level up, which will be interesting as neither I, nor any of the G1G have ever leveled a character using the 4.0 rules. Wish us luck!